Scripted trigger
considers_social_presence_a_gift_to_other_trigger
considers_social_presence_a_gift_to_other_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 600 (7 lines). No parameters.
considers_social_presence_a_gift_to_other_trigger is a scripted trigger in Crusader Kings III, written at line 600 of its file. It takes no parameters: considers_social_presence_a_gift_to_other_trigger = yes (or no). The game's script calls it in 3 places, among them activity_option_likes_cheap_expense_value (script value), activity_option_likes_heavy_expense_value (script value) and activity_option_likes_middling_expense_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
- Has the Trait: Improvident
One of these
- Has the Trait: Gregarious
or
Has the Trait: Arrogant
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
considers_social_presence_a_gift_to_other_trigger = {
has_trait = improvident
OR = {
has_trait = gregarious
has_trait = arrogant
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls considers_social_presence_a_gift_to_other_trigger.
Script values (3)
- activity_option_likes_cheap_expense_value
- activity_option_likes_heavy_expense_value
- activity_option_likes_middling_expense_value
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.