Scripted trigger
conquest_cb_holder_under_target_can_be_vassalized
conquest_cb_holder_under_target_can_be_vassalized = yesgame/common/scripted_triggers/00_war_and_peace_triggers.txt, line 932 (16 lines). No parameters.
conquest_cb_holder_under_target_can_be_vassalized is a scripted trigger in Crusader Kings III, written at line 932 of its file. It takes no parameters: conquest_cb_holder_under_target_can_be_vassalized = yes (or no). The game's script calls it in 4 places, among them conquest_cb_title_transfer (scripted effect), expansion_cb_title_transfer (scripted effect) and expedition_cb_title_transfer (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
- Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
conquest_cb_holder_under_target_can_be_vassalized = {
# If there is no holder they can't be vassalized!
holder ?= {
# We can only vassalize characters of a lower tier than us.
highest_held_title_tier < scope:attacker.highest_held_title_tier
# We can't vassalize Governors
NOT = { government_has_mechanic = administrative }
# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
target_is_liege_or_above = scope:defender
# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
any_sub_realm_county = {
count = all
target_is_de_jure_liege_or_above = scope:target_title
}
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls conquest_cb_holder_under_target_can_be_vassalized.
Scripted effects (3)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.