CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

conquest_cb_holder_under_target_can_be_vassalized

conquest_cb_holder_under_target_can_be_vassalized = yes

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 932 (16 lines). No parameters.

conquest_cb_holder_under_target_can_be_vassalized is a scripted trigger in Crusader Kings III, written at line 932 of its file. It takes no parameters: conquest_cb_holder_under_target_can_be_vassalized = yes (or no). The game's script calls it in 4 places, among them conquest_cb_title_transfer (scripted effect), expansion_cb_title_transfer (scripted effect) and expedition_cb_title_transfer (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

What it checks

  • Their holder:
    • Highest held Title is less than scope:attacker.highest held title tier Rank
    • Their government does not have the administrative mechanic
    • target_is_liege_or_above = scope:defender
    • Every sub realm county:
      • target_is_de_jure_liege_or_above = scope:target_title

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
conquest_cb_holder_under_target_can_be_vassalized = {
	# If there is no holder they can't be vassalized!
	holder ?= {
		# We can only vassalize characters of a lower tier than us.
		highest_held_title_tier < scope:attacker.highest_held_title_tier
		# We can't vassalize Governors
		NOT = { government_has_mechanic = administrative }
		# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
		target_is_liege_or_above = scope:defender
		# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
		any_sub_realm_county = {
			count = all
			target_is_de_jure_liege_or_above = scope:target_title
		}
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls conquest_cb_holder_under_target_can_be_vassalized.

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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