Scripted trigger
common_character_validity_trigger
common_character_validity_trigger = { FACTION_TARGET = … }game/common/scripted_triggers/00_faction_triggers.txt, line 30 (47 lines). Parameters: $FACTION_TARGET$.
common_character_validity_trigger is a scripted trigger in Crusader Kings III, written at line 30 of its file. A call passes 1 parameter: FACTION_TARGET. The game's script calls it in 10 places, among them common_can_character_create_trigger (scripted trigger), common_can_character_join_trigger (scripted trigger) and Ceremonial Claimant Faction (factions). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.
What it checks
One of these
$FACTION_TARGET$ = liegeor
Any character active contract:task_contract_target = $FACTION_TARGET$
- Highest held Title is more than Barony Rank
- Was forbidden to join factions until …
If
government_is_japanese_trigger = yes$FACTION_TARGET$ = { government_is_japanese_trigger = yes }
Then
- You cannot form a Faction against a member of your same Bloc Use the Leave House Bloc Character Interaction to attack them
NOT = { has_relation_blood_brother = $FACTION_TARGET$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
common_character_validity_trigger = {
custom_description = {
text = "FACTION_CANT_JOIN_CREATE_IMPRISONED"
trigger_if = {
limit = {
joined_faction ?= {
faction_is_at_war = yes
}
}
}
trigger_else = {
is_imprisoned = no
}
}
OR = {
$FACTION_TARGET$ = liege
any_character_active_contract = {
task_contract_target = $FACTION_TARGET$
}
}
highest_held_title_tier > tier_barony
#Not blocked through events
custom_description = {
text = character_blocked_from_joining
NOT = {
has_character_flag = joining_faction_block
}
}
# You cannot start a faction against your bloc members
trigger_if = {
limit = {
government_is_japanese_trigger = yes
$FACTION_TARGET$ = { government_is_japanese_trigger = yes }
exists = house.house_confederation
exists = $FACTION_TARGET$.house.house_confederation
}
custom_tooltip = {
text = house_confederation_faction_blocker_tt
house.house_confederation != $FACTION_TARGET$.house.house_confederation
}
}
NOT = { has_relation_blood_brother = $FACTION_TARGET$ }
}As written in game/common/scripted_triggers/00_faction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls common_character_validity_trigger.
Scripted triggers (2)
Factions (8)
- Ceremonial Claimant Faction
- Claimant Faction
- Dissolution Faction
- Imperial Policy Faction
- Independence Faction
- Install Ruling Regent Faction
2 more
- Liberty Faction
- Restore Ceremonial Monarch Faction
Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.