Scripted trigger
coastal_or_neighboring_county_trigger
coastal_or_neighboring_county_trigger = { CHARACTER = … }game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 1032 (10 lines). Parameters: $CHARACTER$.
coastal_or_neighboring_county_trigger is a scripted trigger in Crusader Kings III, written at line 1032 of its file. A call passes 1 parameter: CHARACTER. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
One of these
- Is coastal County
or
Any neighboring county › Their holder:target_is_same_character_or_above = $CHARACTER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
coastal_or_neighboring_county_trigger = {
OR = {
is_coastal_county = yes
any_neighboring_county = {
holder = {
target_is_same_character_or_above = $CHARACTER$
}
}
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.