Scripted trigger
coa_norse_trigger
coa_norse_trigger = yesgame/common/scripted_triggers/00_coa_triggers.txt, line 310 (3 lines). No parameters.
coa_norse_trigger is a scripted trigger in Crusader Kings III, written at line 310 of its file. It takes no parameters: coa_norse_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_coa_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
coa_norse_trigger = {
scope:culture = { has_coa_gfx = norse_coa_gfx }
}As written in game/common/scripted_triggers/00_coa_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_coa_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.