CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

coa_manx_trigger

coa_manx_trigger = yes

game/common/scripted_triggers/00_coa_triggers.txt, line 213 (20 lines). No parameters.

coa_manx_trigger is a scripted trigger in Crusader Kings III, written at line 213 of its file. It takes no parameters: coa_manx_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_coa_triggers.txt.

What it checks

  • One of these

    • scope:title › Any this title or de jure above:
      • this = title:d_the_isles
    • or

      All of these

      • exists = root
      • Any liege or above › Their primary title:
        • One of these

          • this = title:c_isle_of_man
          • or

            this = title:d_the_isles

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
coa_manx_trigger = {
	OR = {
		scope:title ?= {
			any_this_title_or_de_jure_above = {
				this = title:d_the_isles # Mann
			}
		}
		AND = {
			exists = root
			any_liege_or_above = {
				primary_title = {
					OR = {
						this = title:c_isle_of_man
						this = title:d_the_isles # Mann
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_coa_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_coa_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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