Scripted trigger
coa_manx_trigger
coa_manx_trigger = yesgame/common/scripted_triggers/00_coa_triggers.txt, line 213 (20 lines). No parameters.
coa_manx_trigger is a scripted trigger in Crusader Kings III, written at line 213 of its file. It takes no parameters: coa_manx_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_coa_triggers.txt.
What it checks
One of these
- scope:title › Any this title or de jure above:
this = title:d_the_isles
or
All of these
exists = root- Any liege or above › Their primary title:
One of these
this = title:c_isle_of_manor
this = title:d_the_isles
- scope:title › Any this title or de jure above:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (20 lines of game script)
coa_manx_trigger = {
OR = {
scope:title ?= {
any_this_title_or_de_jure_above = {
this = title:d_the_isles # Mann
}
}
AND = {
exists = root
any_liege_or_above = {
primary_title = {
OR = {
this = title:c_isle_of_man
this = title:d_the_isles # Mann
}
}
}
}
}
}As written in game/common/scripted_triggers/00_coa_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_coa_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.