CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

coa_indian_religion_trigger

coa_indian_religion_trigger = yes

game/common/scripted_triggers/00_coa_triggers.txt, line 172 (14 lines). No parameters.

coa_indian_religion_trigger is a scripted trigger in Crusader Kings III, written at line 172 of its file. It takes no parameters: coa_indian_religion_trigger = yes (or no). The game's script calls it in 1 place, among them coa_indian_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_coa_triggers.txt.

What it checks

  • scope:religion:
    • One of these

      • this:
        • is_in_family = rf_eastern
      • or

        this = religion:bon_religion
      • or

        this = religion:buddhism_religion
      • or

        this = religion:hinduism_religion
      • or

        this = religion:jainism_religion

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
coa_indian_religion_trigger = {
	scope:faith.religion = { 
		save_temporary_scope_as = religion 
	}
	scope:religion = {
		OR = {
			this = { is_in_family = rf_eastern }
			this = religion:bon_religion
			this = religion:buddhism_religion
			this = religion:hinduism_religion
			this = religion:jainism_religion
		}
	}
}

As written in game/common/scripted_triggers/00_coa_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls coa_indian_religion_trigger.

Scripted triggers (1)

Source: game/common/scripted_triggers/00_coa_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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