Scripted trigger
coa_indian_region_trigger
coa_indian_region_trigger = yesgame/common/scripted_triggers/00_coa_triggers.txt, line 165 (7 lines). No parameters.
coa_indian_region_trigger is a scripted trigger in Crusader Kings III, written at line 165 of its file. It takes no parameters: coa_indian_region_trigger = yes (or no). The game's script calls it in 1 place, among them coa_indian_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_coa_triggers.txt.
What it checks
scope:title:is_landless_type_title = no- Their province: Is in the India region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
coa_indian_region_trigger = {
exists = scope:title
scope:title = {
is_landless_type_title = no
title_province ?= { geographical_region = world_india }
}
}As written in game/common/scripted_triggers/00_coa_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls coa_indian_region_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_coa_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.