Scripted trigger
coa_iberian_trigger
coa_iberian_trigger = yesgame/common/scripted_triggers/00_coa_triggers.txt, line 318 (14 lines). No parameters.
coa_iberian_trigger is a scripted trigger in Crusader Kings III, written at line 318 of its file. It takes no parameters: coa_iberian_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_coa_triggers.txt.
What it checks
One of these
scope:culture:has_coa_gfx = iberian_group_coa_gfx
or
All of these
scope:culture:has_coa_gfx = arabic_group_coa_gfx
scope:title:One of these
this = title:e_spainor
empire ?= title:e_spain
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
coa_iberian_trigger = {
OR = {
scope:culture = { has_coa_gfx = iberian_group_coa_gfx }
AND = {
scope:culture = { has_coa_gfx = arabic_group_coa_gfx }
scope:title ?= {
OR = {
this = title:e_spain
empire ?= title:e_spain
}
}
}
}
}As written in game/common/scripted_triggers/00_coa_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_coa_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.