CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

cid_story_cycle_start_trigger

cid_story_cycle_start_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1162 (13 lines). No parameters.

cid_story_cycle_start_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1162 of its file. It takes no parameters: cid_story_cycle_start_trigger = yes (or no). The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
cid_story_cycle_start_trigger = {
	is_alive = yes
	is_playable_character = yes
	has_ep3_dlc_trigger = yes
	has_none_of_variables = {
		name = ongoing_cid_story_cycle
		name = had_cid_story_cycle
	}
	has_government = landless_adventurer_government
	top_liege ?= {
		any_courtier = { is_available_healthy_ai_adult = yes }
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls cid_story_cycle_start_trigger.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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