CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

childhood_quiet_child_trigger

childhood_quiet_child_trigger = yes

game/common/scripted_triggers/00_childhood_triggers.txt, line 179 (9 lines). No parameters.

childhood_quiet_child_trigger is a scripted trigger in Crusader Kings III, written at line 179 of its file. It takes no parameters: childhood_quiet_child_trigger = yes (or no). The game's script calls it in 5 places, among them Anger Management (event childhood.0007), Unwelcome Attention (event childhood.0005) and fp1_0541_valid_child_prankster_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
childhood_quiet_child_trigger = {
	OR = {
		has_trait = pensive
		has_personality_submissive_trigger = yes
		has_personality_introverted_trigger = yes
		ai_energy <= low_negative_ai_value
		ai_boldness <= low_negative_ai_value
	}
}

As written in game/common/scripted_triggers/00_childhood_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls childhood_quiet_child_trigger.

Events (2)

Scripted triggers inside an event file (3)

  • fp1_0541_valid_child_prankster_trigger
  • fp1_0571_suitable_vandal_child_available_trigger
  • fp1_0621_valid_child_wants_loot_trigger

Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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