Scripted trigger
childhood_quiet_child_trigger
childhood_quiet_child_trigger = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 179 (9 lines). No parameters.
childhood_quiet_child_trigger is a scripted trigger in Crusader Kings III, written at line 179 of its file. It takes no parameters: childhood_quiet_child_trigger = yes (or no). The game's script calls it in 5 places, among them Anger Management (event childhood.0007), Unwelcome Attention (event childhood.0005) and fp1_0541_valid_child_prankster_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
What it checks
One of these
- Has the Trait: Pensive
or
has_personality_submissive_trigger = yesor
has_personality_introverted_trigger = yesor
Ai energy at most -20or
Ai boldness at most -20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
childhood_quiet_child_trigger = {
OR = {
has_trait = pensive
has_personality_submissive_trigger = yes
has_personality_introverted_trigger = yes
ai_energy <= low_negative_ai_value
ai_boldness <= low_negative_ai_value
}
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls childhood_quiet_child_trigger.
Events (2)
- Anger Management
childhood.0007 - Unwelcome Attention
childhood.0005
Scripted triggers inside an event file (3)
- fp1_0541_valid_child_prankster_trigger
- fp1_0571_suitable_vandal_child_available_trigger
- fp1_0621_valid_child_wants_loot_trigger
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.