Scripted trigger
child_likely_reader_trigger
child_likely_reader_trigger = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 40 (1 lines). No parameters.
child_likely_reader_trigger is a scripted trigger in Crusader Kings III, written at line 40 of its file. It takes no parameters: child_likely_reader_trigger = yes (or no). The game's script calls it in 1 place, among them … Second Capital (event bp2_yearly.0611). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
The comment above it in the file
Note: we don't want to say that children below this definitely can't read, that's a lot of edge cases to account for, but it's convenient to roughly unified trigger we can check for whether pensive characters are more likely to read or be read to.
What it checks
- Is at least 7 years old
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (1 line of game script)
child_likely_reader_trigger = { age >= 7 }As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_likely_reader_trigger.
Events (1)
- … Second Capital
bp2_yearly.0611
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.