Scripted trigger
child_can_have_full_conversations_trigger
child_can_have_full_conversations_trigger = yesgame/common/scripted_triggers/00_childhood_triggers.txt, line 17 (4 lines). No parameters.
child_can_have_full_conversations_trigger is a scripted trigger in Crusader Kings III, written at line 17 of its file. It takes no parameters: child_can_have_full_conversations_trigger = yes (or no). The game's script calls it in 2 places, among them ep3_laamp_flavour_ewan_available_anybody_trigger (local trigger) and ep3_laamp_flavour_ewan_available_child_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_childhood_triggers.txt.
The comment above it in the file
At what point is it not weird to hear a child using (relatively) advanced reasoning & so able to hold an extended conversation?
What it checks
- Is at least 6 years old
- Is a child
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
child_can_have_full_conversations_trigger = {
age >= 6
is_adult = no
}As written in game/common/scripted_triggers/00_childhood_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls child_can_have_full_conversations_trigger.
Scripted triggers inside an event file (2)
- ep3_laamp_flavour_ewan_available_anybody_trigger
- ep3_laamp_flavour_ewan_available_child_trigger
Source: game/common/scripted_triggers/00_childhood_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.