Scripted trigger · Tours and Tournaments files
charmer_attribute_trigger
charmer_attribute_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 38 (10 lines). No parameters.
charmer_attribute_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 38 of its file. It takes no parameters: charmer_attribute_trigger = yes (or no). The game's script calls it in 1 place, among them Charmer (accolade types). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
- Any of these: The Acclaimed Knight is a Seducer · The Acclaimed Knight is Lustful · May become available to the Acclaimed Knight after you complete a Seduce Scheme
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
charmer_attribute_trigger = {
custom_tooltip = {
text = charmer_attribute.unlock_tt
OR = {
var:charmer_attribute_unlock ?= yes
has_trait = lustful
has_trait = seducer
}
}
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls charmer_attribute_trigger.
Accolade types (1)
- Charmer
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.