Scripted trigger · Roads to Power files
chariot_race_0201_sitting_in_kathisma_trigger
chariot_race_0201_sitting_in_kathisma_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 366 (10 lines). No parameters.
chariot_race_0201_sitting_in_kathisma_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 366 of its file. It takes no parameters: chariot_race_0201_sitting_in_kathisma_trigger = yes (or no). The game's script calls it in 3 places, among them Down to Bottomless Perdition (event chariot_race.4051), Down... (event chariot_race.4050) and The … Address (event chariot_race.0201). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
All of these
exists = scope:activity.special_guest:chariot_race_honorary_guestthis = scope:activity.special_guest:chariot_race_honorary_guest
or
is_close_family_of = scope:hostor
is_consort_of = scope:host
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
chariot_race_0201_sitting_in_kathisma_trigger = {
OR = {
AND = {
exists = scope:activity.special_guest:chariot_race_honorary_guest
this = scope:activity.special_guest:chariot_race_honorary_guest
}
is_close_family_of = scope:host
is_consort_of = scope:host
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls chariot_race_0201_sitting_in_kathisma_trigger.
Events (3)
- Down to Bottomless Perdition
chariot_race.4051 - Down...
chariot_race.4050 - The … Address
chariot_race.0201
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.