CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

chariot_race_0201_negative_crowd_reaction_trigger

chariot_race_0201_negative_crowd_reaction_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 377 (21 lines). No parameters.

chariot_race_0201_negative_crowd_reaction_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 377 of its file. It takes no parameters: chariot_race_0201_negative_crowd_reaction_trigger = yes (or no). The game's script calls it in 2 places, among them chariot_race.0202 (event) and The … Address (event chariot_race.0201). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

  • One of these

    • scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_fail
    • or

      scope:activity.var:emperor_speech_topic = flag:discredit_claimant_fail
    • or

      All of these

      • scope:host.capital_county: Popular Opinion at most -30
      • NOT = { scope:activity.var:emperor_speech_topic = flag:appease_populace }
    • or

      All of these

      • scope:host: Legitimacy Level is less than 2
      • NOT = { scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_success }
      • NOT = { scope:activity.var:emperor_speech_topic = flag:appease_populace }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
chariot_race_0201_negative_crowd_reaction_trigger = {
	OR = {
		scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_fail
		scope:activity.var:emperor_speech_topic = flag:discredit_claimant_fail
		AND = {
			scope:host.capital_county = {
				county_opinion <= -30
			}
			NOT = { scope:activity.var:emperor_speech_topic = flag:appease_populace }
		}
		AND = {
			scope:host = {
				legitimacy_level < 2
			}
			NOR = {
				scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_success
				scope:activity.var:emperor_speech_topic = flag:appease_populace
			}
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls chariot_race_0201_negative_crowd_reaction_trigger.

Events (2)

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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