Scripted trigger · Roads to Power files
chariot_race_0201_negative_crowd_reaction_trigger
chariot_race_0201_negative_crowd_reaction_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 377 (21 lines). No parameters.
chariot_race_0201_negative_crowd_reaction_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 377 of its file. It takes no parameters: chariot_race_0201_negative_crowd_reaction_trigger = yes (or no). The game's script calls it in 2 places, among them chariot_race.0202 (event) and The … Address (event chariot_race.0201). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_failor
scope:activity.var:emperor_speech_topic = flag:discredit_claimant_failor
All of these
- scope:host.capital_county: Popular Opinion at most -30
NOT = { scope:activity.var:emperor_speech_topic = flag:appease_populace }
or
All of these
- scope:host: Legitimacy Level is less than 2
NOT = { scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_success }NOT = { scope:activity.var:emperor_speech_topic = flag:appease_populace }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
chariot_race_0201_negative_crowd_reaction_trigger = {
OR = {
scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_fail
scope:activity.var:emperor_speech_topic = flag:discredit_claimant_fail
AND = {
scope:host.capital_county = {
county_opinion <= -30
}
NOT = { scope:activity.var:emperor_speech_topic = flag:appease_populace }
}
AND = {
scope:host = {
legitimacy_level < 2
}
NOR = {
scope:activity.var:emperor_speech_topic = flag:increase_legitimacy_success
scope:activity.var:emperor_speech_topic = flag:appease_populace
}
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls chariot_race_0201_negative_crowd_reaction_trigger.
Events (2)
- chariot_race.0202
- The … Address
chariot_race.0201
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.