CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

character_realm_neighbors_target_trigger

character_realm_neighbors_target_trigger = { TARGET_CHARACTER = … }

game/common/scripted_triggers/00_distance_triggers.txt, line 1 (10 lines). Parameters: $TARGET_CHARACTER$.

character_realm_neighbors_target_trigger is a scripted trigger in Crusader Kings III, written at line 1 of its file. A call passes 1 parameter: TARGET_CHARACTER. The game's script calls it in 1 place, among them should_notify_player_about_neighboring_rulers_wars_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_distance_triggers.txt.

What it checks

  • Any character to title neighboring county › Their holder:
    • One of these

      • this = $TARGET_CHARACTER$
      • or

        target_is_liege_or_above = $TARGET_CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
character_realm_neighbors_target_trigger = {
	any_character_to_title_neighboring_county = {
		holder = {
			OR = {
				this = $TARGET_CHARACTER$
				target_is_liege_or_above = $TARGET_CHARACTER$
			}
		}
	}
}

As written in game/common/scripted_triggers/00_distance_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls character_realm_neighbors_target_trigger.

Source: game/common/scripted_triggers/00_distance_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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