CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

character_has_faction_disabling_modifier_trigger

character_has_faction_disabling_modifier_trigger = yes

game/common/scripted_triggers/00_faction_triggers.txt, line 23 (6 lines). No parameters.

character_has_faction_disabling_modifier_trigger is a scripted trigger in Crusader Kings III, written at line 23 of its file. It takes no parameters: character_has_faction_disabling_modifier_trigger = yes (or no). The game's script calls it in 1 place, among them common_can_character_join_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

What it checks

  • Does not have the Modifier: Close Watch

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
character_has_faction_disabling_modifier_trigger = {
	NOR = {
		has_character_modifier = yearly_close_watch_modifier
		#Add any subsequent character modifiers above this line.
	}
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls character_has_faction_disabling_modifier_trigger.

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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