Scripted trigger
character_has_co_emperorship_trigger
character_has_co_emperorship_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 394 (6 lines). No parameters.
character_has_co_emperorship_trigger is a scripted trigger in Crusader Kings III, written at line 394 of its file. It takes no parameters: character_has_co_emperorship_trigger = yes (or no). The game's script calls it in 3 places, among them liege_has_co_emperorship_trigger (scripted trigger), top_liege_has_co_emperorship_trigger (scripted trigger) and appointment_score_base (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
The comment above it in the file
I don't have a problem, I can quit scripted triggers any time I want. But more seriously: mostly just here for brevity/not wanting to re-do script after I had to add a second scripted trigger targeting top lieges.
What it checks
One of these
has_diarchy_parameter = diarchy_type_is_co_emperorshipor
has_diarchy_parameter = diarchy_type_is_junior_emperorship
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
character_has_co_emperorship_trigger = {
OR = {
has_diarchy_parameter = diarchy_type_is_co_emperorship
has_diarchy_parameter = diarchy_type_is_junior_emperorship
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls character_has_co_emperorship_trigger.
Scripted triggers (2)
Script values (1)
- appointment_score_base
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.