Scripted trigger
character_gender_can_inherit_from_trigger
character_gender_can_inherit_from_trigger = { CHARACTER = … }game/common/scripted_triggers/00_law_triggers.txt, line 32 (18 lines). Parameters: $CHARACTER$.
character_gender_can_inherit_from_trigger is a scripted trigger in Crusader Kings III, written at line 32 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them learning_medicine.2020 (event), Scourge (event hold_court.4001) and break_up_mongol_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
If
$CHARACTER$ = { exists = primary_title }
Then
$CHARACTER$ = { … }
Otherwise
- Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
character_gender_can_inherit_from_trigger = {
save_temporary_scope_as = heir
trigger_if = {
limit = {
$CHARACTER$ = { exists = primary_title }
}
$CHARACTER$ = {
character_gender_can_rule_title_trigger = {
GENDER = scope:heir
TITLE = primary_title
}
}
}
trigger_else = {
always = no
}
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls character_gender_can_inherit_from_trigger.
Events (2)
- learning_medicine.2020
- Scourge
hold_court.4001
Scripted effects (1)
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.