CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

character_different_culture_than_councillor_and_root_trigger

character_different_culture_than_councillor_and_root_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 483 (6 lines). No parameters.

character_different_culture_than_councillor_and_root_trigger is a scripted trigger in Crusader Kings III, written at line 483 of its file. It takes no parameters: character_different_culture_than_councillor_and_root_trigger = yes (or no). The game's script calls it in 2 places, among them councillor_spouse_learning_1302_convert_target (local trigger) and character_different_faith_or_culture_than_councillor_and_root_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

  • Their culture is not the same as that of councillor
  • Their culture is not the same as yours

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
character_different_culture_than_councillor_and_root_trigger = {
	NOR = {
		culture = scope:councillor.culture
		culture = root.culture
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls character_different_culture_than_councillor_and_root_trigger.

Scripted triggers inside an event file (1)

  • councillor_spouse_learning_1302_convert_target

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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