Scripted trigger
character_capital_has_winter_trigger
character_capital_has_winter_trigger = yesgame/common/scripted_triggers/00_weather_triggers.txt, line 10 (3 lines). No parameters.
character_capital_has_winter_trigger is a scripted trigger in Crusader Kings III, written at line 10 of its file. It takes no parameters: character_capital_has_winter_trigger = yes (or no). The game's script calls it in 5 places, among them A Novel Challenge (event fp1_yearly.0661), A Slippery Slope (event fp1_yearly.0671) and A Sparrow in the Hall (event pam_secular_faith_events.0056). Patch 1.20.1.2, from game/common/scripted_triggers/00_weather_triggers.txt.
What it checks
- Their capital county:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
character_capital_has_winter_trigger = {
capital_county = { county_has_winter_trigger = yes }
}As written in game/common/scripted_triggers/00_weather_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls character_capital_has_winter_trigger.
Events (5)
- A Novel Challenge
fp1_yearly.0661 - A Slippery Slope
fp1_yearly.0671 - A Sparrow in the Hall
pam_secular_faith_events.0056 - Blood on the Snow
fp1_yearly.0521 - The … Family on Ice
fp1_yearly.0531
Source: game/common/scripted_triggers/00_weather_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.