Scripted trigger · Roads to Power files
cares_about_charioteer_trigger
cares_about_charioteer_trigger = { CHARIOTEER = … }game/common/scripted_triggers/07_ep3_triggers.txt, line 399 (42 lines). Parameters: $CHARIOTEER$.
cares_about_charioteer_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 399 of its file. A call passes 1 parameter: CHARIOTEER. The game's script calls it in 2 places, among them An Unlikely Triumph (event chariot_race.3050) and Shield of the … (event chariot_race.3000). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
One of these
$CHARIOTEER$ = { … }or
is_close_family_of = $CHARIOTEER$or
If has “wager target” (a variable the game's script sets):One of these
- Wager target is $CHARIOTEER$
or
If wager target is root:If
$CHARIOTEER$ = { has_trait = charioteer_blue }
Then
- Wager team is blues
If
$CHARIOTEER$ = { has_trait = charioteer_green }
Then
- Wager team is greens
If
$CHARIOTEER$ = { has_trait = charioteer_white }
Then
- Wager team is whites
If
$CHARIOTEER$ = { has_trait = charioteer_red }
Then
- Wager team is reds
or
Otherwise: Never
or
Otherwise: Never
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (42 lines of game script)
cares_about_charioteer_trigger = {
OR = {
$CHARIOTEER$ = {
trigger_if = {
limit = { has_court_position = charioteer_court_position }
is_court_position_employer = {
court_position = charioteer_court_position
who = prev
}
}
trigger_else = { always = no }
}
is_close_family_of = $CHARIOTEER$
trigger_if = {
limit = { has_variable = wager_target }
OR = {
var:wager_target = $CHARIOTEER$
trigger_if = {
limit = { var:wager_target = root }
trigger_if = {
limit = { $CHARIOTEER$ = { has_trait = charioteer_blue } }
var:wager_team = flag:blues
}
trigger_if = {
limit = { $CHARIOTEER$ = { has_trait = charioteer_green } }
var:wager_team = flag:greens
}
trigger_if = {
limit = { $CHARIOTEER$ = { has_trait = charioteer_white } }
var:wager_team = flag:whites
}
trigger_if = {
limit = { $CHARIOTEER$ = { has_trait = charioteer_red } }
var:wager_team = flag:reds
}
}
trigger_else = { always = no }
}
}
trigger_else = { always = no }
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls cares_about_charioteer_trigger.
Events (2)
- An Unlikely Triumph
chariot_race.3050 - Shield of the …
chariot_race.3000
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.