CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_use_viking_invasion_cbs_dlc_trigger

can_use_viking_invasion_cbs_dlc_trigger = yes

game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 1011 (20 lines). No parameters.

can_use_viking_invasion_cbs_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 1011 of its file. It takes no parameters: can_use_viking_invasion_cbs_dlc_trigger = yes (or no). The game's script calls it in 1 place, among them can_use_viking_invasion_cbs_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.

What it checks

  • Their culture:
    • has_innovation = innovation_longboats
  • Their rite: The rite has the tenet Warmongering
  • Any sub realm county: Is coastal County
  • If played by the AI:
    • Has 75
    • One of these

    • None of these

      • Any liege or above:
        • None of these

          • Their rite: The rite has the tenet Warmongering

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
can_use_viking_invasion_cbs_dlc_trigger = {
	culture = { has_innovation = innovation_longboats }
	rite = { rite_has_tenet = tenet_warmonger }
	any_sub_realm_county = { is_coastal_county = yes }
	trigger_if = {
		limit = { is_ai = yes }
		prestige >= 75
		OR = {
			top_liege = this
			primary_title.tier >= tier_kingdom
		}
		NOT = {
			any_liege_or_above = {
				NOT = {
					rite = { rite_has_tenet = tenet_warmonger }
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_use_viking_invasion_cbs_dlc_trigger.

Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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