CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_use_struggle_cbs_trigger

can_use_struggle_cbs_trigger = yes

game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt, line 409 (16 lines). No parameters.

can_use_struggle_cbs_trigger is a scripted trigger in Crusader Kings III, written at line 409 of its file. It takes no parameters: can_use_struggle_cbs_trigger = yes (or no). The game's script calls it in 1 place, among them Involvement (casus belli groups). Patch 1.20.1.2, from game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

The comment above it in the file

Can the struggle conquest CB be used?
Currently, we're generous with this. Rather than tying it to a parameter, you just need to be involved in a struggle.
This should sync neatly with the various struggle_conquest_cb_is_XYZ_phase_triggers, but due to parameter requirements, can't easily be made to do so automagically.

What it checks

  • One of these

    • Any character struggle:
      • involvement = involved
    • or

      All of these

      • exists = scope:attacker.house
      • scope:attacker.house:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
can_use_struggle_cbs_trigger = {
	OR = {
		any_character_struggle = { involvement = involved }
		# Execption if taking hostility ending
		AND = {
			exists = scope:attacker.house
			scope:attacker.house = {
				OR ={
					has_house_modifier = fp2_struggle_hostility_house_combined_modifier
					has_house_modifier = fp2_struggle_hostility_house_faith_modifier
					has_house_modifier = fp2_struggle_hostility_house_culture_modifier
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_use_struggle_cbs_trigger.

Casus belli groups (1)

  • Involvement

Source: game/common/scripted_triggers/00_generic_struggle_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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