CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_touch_someone_trigger

can_touch_someone_trigger = yes

game/common/scripted_triggers/00_scripted_triggers.txt, line 430 (19 lines). No parameters.

can_touch_someone_trigger is a scripted trigger in Crusader Kings III, written at line 430 of its file. It takes no parameters: can_touch_someone_trigger = yes (or no). The game's script calls it in 2 places, among them Beneath Those Layers (event seduce_ongoing.7101) and The Sting of Rejection (event seduce_outcome.4100). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
can_touch_someone_trigger = {
	#This is to check if someone is physically capable and not in risk of disease. Remember to always ask for consent!
	NOR = {
		has_trait = leper
		has_trait = scaly #people with eczema and other skin conditions often got the same treatment as lepers
		has_trait = smallpox
		has_trait = bubonic_plague
		has_trait = measles #people with eczema and other skin conditions often got the same treatment as lepers

		#circumstancial
		has_trait = incapable
		has_trait = wounded
		has_trait = maimed
		has_trait = typhus

		# gout happens mostly in the foot, but as someone with inflammatory arthritis, I hate handshakes when my fingers are aching
		has_trait = gout_ridden
	}
}

As written in game/common/scripted_triggers/00_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_touch_someone_trigger.

Events (2)

Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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