Scripted trigger
can_start_hostile_scheme_against_trigger
can_start_hostile_scheme_against_trigger = { TARGET = … }game/common/scripted_triggers/00_scheme_triggers.txt, line 47 (24 lines). Parameters: $TARGET$.
can_start_hostile_scheme_against_trigger is a scripted trigger in Crusader Kings III, written at line 47 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them Bad Luck, …! (event bp1_yearly.1070) and ep1_character_interaction_0001_valid_hostile_relation_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
The comment above it in the file
Should be synced with the schemes listed in hostile_scheme_trigger.
What it checks
One of these
can_start_scheme = { type = murder target_character = $TARGET$ }or
can_start_scheme = { type = abduct target_character = $TARGET$ }or
can_start_scheme = { type = claim_throne target_character = $TARGET$ }or
can_start_scheme = { type = fabricate_hook target_character = $TARGET$ }or
can_start_scheme = { type = steal_back_artifact target_character = $TARGET$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
can_start_hostile_scheme_against_trigger = {
OR = {
can_start_scheme = {
type = murder
target_character = $TARGET$
}
can_start_scheme = {
type = abduct
target_character = $TARGET$
}
can_start_scheme = {
type = claim_throne
target_character = $TARGET$
}
can_start_scheme = {
type = fabricate_hook
target_character = $TARGET$
}
can_start_scheme = {
type = steal_back_artifact
target_character = $TARGET$
}
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_start_hostile_scheme_against_trigger.
Events (1)
- Bad Luck, …!
bp1_yearly.1070
Scripted triggers inside an event file (1)
- ep1_character_interaction_0001_valid_hostile_relation_trigger
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.