CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

can_start_hostile_scheme_against_trigger

can_start_hostile_scheme_against_trigger = { TARGET = … }

game/common/scripted_triggers/00_scheme_triggers.txt, line 47 (24 lines). Parameters: $TARGET$.

can_start_hostile_scheme_against_trigger is a scripted trigger in Crusader Kings III, written at line 47 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 2 places, among them Bad Luck, …! (event bp1_yearly.1070) and ep1_character_interaction_0001_valid_hostile_relation_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

The comment above it in the file

Should be synced with the schemes listed in hostile_scheme_trigger.

What it checks

  • One of these

    • can_start_scheme = { type = murder target_character = $TARGET$ }
    • or

      can_start_scheme = { type = abduct target_character = $TARGET$ }
    • or

      can_start_scheme = { type = claim_throne target_character = $TARGET$ }
    • or

      can_start_scheme = { type = fabricate_hook target_character = $TARGET$ }
    • or

      can_start_scheme = { type = steal_back_artifact target_character = $TARGET$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
can_start_hostile_scheme_against_trigger = {
	OR = {
		can_start_scheme = {
			type = murder
			target_character = $TARGET$
		}
		can_start_scheme = {
			type = abduct
			target_character = $TARGET$
		}
		can_start_scheme = {
			type = claim_throne
			target_character = $TARGET$
		}
		can_start_scheme = {
			type = fabricate_hook
			target_character = $TARGET$
		}
		can_start_scheme = {
			type = steal_back_artifact
			target_character = $TARGET$
		}
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_start_hostile_scheme_against_trigger.

Events (1)

Scripted triggers inside an event file (1)

  • ep1_character_interaction_0001_valid_hostile_relation_trigger

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?