Scripted trigger
can_set_relation_blood_brother_trigger
can_set_relation_blood_brother_trigger = { CHARACTER = … }game/common/scripted_triggers/00_relation_triggers.txt, line 192 (10 lines). Parameters: $CHARACTER$.
can_set_relation_blood_brother_trigger is a scripted trigger in Crusader Kings III, written at line 192 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them Season of Plenty (event mpo_nomads_season_events.0010). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
The comment above it in the file
BLOOD BROTHER
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
can_set_relation_blood_brother_trigger = {
NOT = { this = $CHARACTER$ }
NOR = {
has_relation_blood_brother = $CHARACTER$
has_relation_rival = $CHARACTER$
has_relation_nemesis = $CHARACTER$
}
num_of_relation_blood_brother = 0
$CHARACTER$ = { num_of_relation_blood_brother = 0 }
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_set_relation_blood_brother_trigger.
Events (1)
- Season of Plenty
mpo_nomads_season_events.0010
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.