Scripted trigger
can_set_own_countermeasures_trigger
can_set_own_countermeasures_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 815 (12 lines). No parameters.
can_set_own_countermeasures_trigger is a scripted trigger in Crusader Kings III, written at line 815 of its file. It takes no parameters: can_set_own_countermeasures_trigger = yes (or no). The game's script calls it in 23 places, among them arbitrary_arrests_t1 (scheme), arbitrary_arrests_t2 (scheme) and arbitrary_arrests_t3 (scheme). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
The comment above it in the file
Can a character adopt defensive measures against hostile schemes?
What it checks
- You must be in your own Court to dictate Countermeasures
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (12 lines of game script)
can_set_own_countermeasures_trigger = {
custom_tooltip = {
OR = {
# You can only set them for your home court.
host = prev
# And then we use this in here so we can valid
## ... valid what, Ewan? _What can we valid_? You never finished your sentence and now we will never know.
is_ruler = no
}
text = can_set_own_countermeasures_trigger.tt
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_set_own_countermeasures_trigger.
Schemes (23)
- arbitrary_arrests_t1
- arbitrary_arrests_t2
- arbitrary_arrests_t3
- arbitrary_arrests_t4
- bounties_for_whispers_t1
- bounties_for_whispers_t2
17 more
- bounties_for_whispers_t3
- bounties_for_whispers_t4
- bribe_officials_t1
- bribe_officials_t2
- bribe_officials_t3
- redouble_guards_t1
- redouble_guards_t2
- redouble_guards_t3
- redouble_guards_t4
- strengthen_sentries_t1
- strengthen_sentries_t2
- strengthen_sentries_t3
- strengthen_sentries_t4
- withdraw_from_view_t1
- withdraw_from_view_t2
- withdraw_from_view_t3
- withdraw_from_view_t4
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.