CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

can_recruit_archer_cavalry_trigger

can_recruit_archer_cavalry_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 1085 (15 lines). No parameters.

can_recruit_archer_cavalry_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1085 of its file. It takes no parameters: can_recruit_archer_cavalry_trigger = yes (or no). The game's script calls it in 12 places, among them east_asian_estate_grazing_land_01 (domiciles), east_asian_estate_grazing_land_02 (domiciles) and east_asian_estate_grazing_land_03 (domiciles). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
can_recruit_archer_cavalry_trigger = {
	custom_tooltip = {
		text = can_recruit_archer_cavalry_trigger_desc
		OR = {
			has_access_to_maa = horse_archers
			has_access_to_maa = mangudai
			has_access_to_maa = asawira
			has_access_to_maa = accolade_maa_horse_archers
			has_access_to_maa = emishi_horse_archers
			has_access_to_maa = japanese_horse_archers
			has_access_to_maa = kheshig
			has_access_to_maa = heavy_horse_archers
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_recruit_archer_cavalry_trigger.

Domiciles (12)

  • east_asian_estate_grazing_land_01
  • east_asian_estate_grazing_land_02
  • east_asian_estate_grazing_land_03
  • east_asian_estate_horse_pasture_04
  • east_asian_estate_horse_pasture_05
  • east_asian_estate_horse_pasture_06
6 more
  • grazing_land_01
  • grazing_land_02
  • grazing_land_03
  • horse_pasture_04
  • horse_pasture_05
  • horse_pasture_06

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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