Scripted trigger · Roads to Power files
can_recruit_archer_cavalry_trigger
can_recruit_archer_cavalry_trigger = yesgame/common/scripted_triggers/07_ep3_triggers.txt, line 1085 (15 lines). No parameters.
can_recruit_archer_cavalry_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 1085 of its file. It takes no parameters: can_recruit_archer_cavalry_trigger = yes (or no). The game's script calls it in 12 places, among them east_asian_estate_grazing_land_01 (domiciles), east_asian_estate_grazing_land_02 (domiciles) and east_asian_estate_grazing_land_03 (domiciles). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.
What it checks
- You do not have access to any Archer Cavalry Men-at-Arms
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
can_recruit_archer_cavalry_trigger = {
custom_tooltip = {
text = can_recruit_archer_cavalry_trigger_desc
OR = {
has_access_to_maa = horse_archers
has_access_to_maa = mangudai
has_access_to_maa = asawira
has_access_to_maa = accolade_maa_horse_archers
has_access_to_maa = emishi_horse_archers
has_access_to_maa = japanese_horse_archers
has_access_to_maa = kheshig
has_access_to_maa = heavy_horse_archers
}
}
}As written in game/common/scripted_triggers/07_ep3_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_recruit_archer_cavalry_trigger.
Domiciles (12)
- east_asian_estate_grazing_land_01
- east_asian_estate_grazing_land_02
- east_asian_estate_grazing_land_03
- east_asian_estate_horse_pasture_04
- east_asian_estate_horse_pasture_05
- east_asian_estate_horse_pasture_06
6 more
- grazing_land_01
- grazing_land_02
- grazing_land_03
- horse_pasture_04
- horse_pasture_05
- horse_pasture_06
Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.