Scripted trigger
can_raid_trait_flag_standard_requirements_trigger
can_raid_trait_flag_standard_requirements_trigger = yesgame/common/scripted_triggers/00_scripted_rule_triggers.txt, line 115 (4 lines). No parameters.
can_raid_trait_flag_standard_requirements_trigger is a scripted trigger in Crusader Kings III, written at line 115 of its file. It takes no parameters: can_raid_trait_flag_standard_requirements_trigger = yes (or no). The game's script calls it in 1 place, among them can_raid_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_rule_triggers.txt.
The comment above it in the file
Here so that you can tweak the rules on characters with a trait that lets them raid under certain circumstances raid without overriding the whole scripted rule trigger.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
can_raid_trait_flag_standard_requirements_trigger = {
# We don't use this in vanilla, so we don't have any actual requirements atm.
always = yes
}As written in game/common/scripted_triggers/00_scripted_rule_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_raid_trait_flag_standard_requirements_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_scripted_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.