Scripted trigger
can_punish_court_physician
can_punish_court_physician = { PHYSICIAN = … }game/common/scripted_triggers/20_health_triggers.txt, line 528 (7 lines). Parameters: $PHYSICIAN$.
can_punish_court_physician is a scripted trigger in Crusader Kings III, written at line 528 of its file. A call passes 1 parameter: PHYSICIAN. The game's script calls it in 7 places, among them …: Disastrous Mistreatment (event health.3107), …: Disastrous Mistreatment (event health.3200) and …: Disastrous Mistreatment (event health.3201). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
can_punish_court_physician = {
save_temporary_scope_as = court_physician_punisher
$PHYSICIAN$ = {
is_alive = yes
target_is_liege_or_above = scope:court_physician_punisher
}
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_punish_court_physician.
Events (7)
- …: Disastrous Mistreatment
health.3107 - …: Disastrous Mistreatment
health.3200 - …: Disastrous Mistreatment
health.3201 - …: Even Worse
health.3104 - …: Into Darkness
health.3110 - Wounded: Aching
health.4102
1 more
- Wounded: Disaster Strikes
health.4105
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.