Scripted trigger
can_potentially_call_ally_trigger
can_potentially_call_ally_trigger = { JOINER = … WARRIOR = … }game/common/scripted_triggers/00_war_and_peace_triggers.txt, line 166 (56 lines). Parameters: $JOINER$, $WARRIOR$.
can_potentially_call_ally_trigger is a scripted trigger in Crusader Kings III, written at line 166 of its file. A call passes 2 parameters: JOINER and WARRIOR. The game's script calls it in 2 places, among them Call to War (interaction) and can_potentially_call_ally (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/00_war_and_peace_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (56 lines of game script)
can_potentially_call_ally_trigger = {
# Can never call vassals to your own wars (their obligations are met via taxes and levies!)
custom_description = {
text = cannot_call_vassal_to_war
$JOINER$ = {
trigger_if = {
limit = {
NOT = {
# Diarchs can join against other vassals.
this ?= $WARRIOR$.diarch
# Confederation members can join the confederation leader's defensive wars
AND = {
is_confederation_member = yes
$WARRIOR$ = {
is_member_of_confederation = $JOINER$.confederation
}
}
}
}
NOT = {
target_is_liege_or_above = $WARRIOR$
}
}
}
}
# Can never call your liege to your own wars (they protect you only from foreign invaders, by being the war target instead of you) -- Unless you have the Nomadic Contract Right
custom_description = {
text = cannot_call_liege_to_war
$JOINER$ = {
trigger_if = {
limit = {
target_is_vassal_or_below = $WARRIOR$
$WARRIOR$ = {
vassal_contract_has_flag = vassal_contract_liege_forced_war_override
}
}
always = yes
}
trigger_else_if = {
limit = {
$JOINER$ = {
NOT = {
target_is_vassal_or_below = $WARRIOR$
}
}
}
always = yes
}
trigger_else = {
always = no
}
}
}
}As written in game/common/scripted_triggers/00_war_and_peace_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_potentially_call_ally_trigger.
Character interactions (1)
Scripted rules (1)
- can_potentially_call_ally
Source: game/common/scripted_triggers/00_war_and_peace_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.