CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_keep_partition_succession_law_trigger

can_keep_partition_succession_law_trigger = yes

game/common/scripted_triggers/00_law_triggers.txt, line 244 (26 lines). No parameters.

can_keep_partition_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 244 of its file. It takes no parameters: can_keep_partition_succession_law_trigger = yes (or no). The game's script calls it in 1 place, among them Partition (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.

What it checks

  • If has the Partition Law:
    • One of these

      • can_have_partition_succession_law_trigger = yes
      • or

        Holds Mongol Empire
      • or

        Holds Ilkhanate
      • or

        Holds Golden Horde
      • or

        Holds Chagatai
      • or

        Holds Red Horde
      • or

        Holds White Horde
      • or

        Holds Aarlud Khaganate
      • or

        Holds Tögsköl Khaganate
      • or

        Holds Baruun Khaganate
      • or

        Holds Great Yuan Empire
      • or

        Holds Blue Horde
      • or

        Holds Ömnöd Dalai Khaganate
  • Their government is not Clan

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
can_keep_partition_succession_law_trigger = {
	# The 'can_keep' triggers are dependent on actually having the law. If they aren't, the trigger breakdown for the player breaks and shows incomplete information.
	trigger_if = {
		limit = {
			has_realm_law = partition_succession_law
		}
		OR = {
			can_have_partition_succession_law_trigger = yes

			# Mongol Empires
			has_title = title:e_mongol_empire
			has_title = title:e_ilkhanate
			has_title = title:e_golden_horde
			has_title = title:e_chagatai
			has_title = title:e_red_horde
			has_title = title:e_white_horde
			has_title = title:e_aarlud_khanate
			has_title = title:e_togskol_khanate
			has_title = title:e_baruun_khanate
			has_title = title:e_great_yuan
			has_title = title:e_blue_horde
			has_title = title:e_omnod_dalai_khanate
		}
	}
	NOT = { government_has_flag = government_is_clan }
}

As written in game/common/scripted_triggers/00_law_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_keep_partition_succession_law_trigger.

Laws (1)

Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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