CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_hybridize_culture_trigger

can_hybridize_culture_trigger = { CHARACTER = … CULTURE = … }

game/common/scripted_triggers/00_cultural_triggers.txt, line 517 (11 lines). Parameters: $CHARACTER$, $CULTURE$.

can_hybridize_culture_trigger is a scripted trigger in Crusader Kings III, written at line 517 of its file. A call passes 2 parameters: CHARACTER and CULTURE. The game's script calls it in 1 place, among them can_hybridize_culture (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.

The comment above it in the file

Checks if you can currently hybridise with the culture

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
can_hybridize_culture_trigger = {
	is_valid_for_hybridising_trigger = {
		CHARACTER = $CHARACTER$
		CULTURE = $CULTURE$
	}
	$CHARACTER$ = {
		culture = {
			cultural_acceptance = { target = $CULTURE$ value >= hybridization_threshold_value }
		}
	}
}

As written in game/common/scripted_triggers/00_cultural_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_hybridize_culture_trigger.

Scripted rules (1)

  • can_hybridize_culture

Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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