Scripted trigger
can_hybridize_culture_trigger
can_hybridize_culture_trigger = { CHARACTER = … CULTURE = … }game/common/scripted_triggers/00_cultural_triggers.txt, line 517 (11 lines). Parameters: $CHARACTER$, $CULTURE$.
can_hybridize_culture_trigger is a scripted trigger in Crusader Kings III, written at line 517 of its file. A call passes 2 parameters: CHARACTER and CULTURE. The game's script calls it in 1 place, among them can_hybridize_culture (scripted rules). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
The comment above it in the file
Checks if you can currently hybridise with the culture
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
can_hybridize_culture_trigger = {
is_valid_for_hybridising_trigger = {
CHARACTER = $CHARACTER$
CULTURE = $CULTURE$
}
$CHARACTER$ = {
culture = {
cultural_acceptance = { target = $CULTURE$ value >= hybridization_threshold_value }
}
}
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_hybridize_culture_trigger.
Scripted rules (1)
- can_hybridize_culture
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.