Scripted trigger · By God Alone files
can_hold_ecumenical_council_trigger
can_hold_ecumenical_council_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 159 (3 lines). No parameters.
can_hold_ecumenical_council_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 159 of its file. It takes no parameters: can_hold_ecumenical_council_trigger = yes (or no). The game's script calls it in 3 places, among them Ecumenical Council (activity), The Investiture Council (activity) and pam_valid_investiture_council_host_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Their religion is Christianity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
can_hold_ecumenical_council_trigger = {
religion = religion:christianity_religion
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_hold_ecumenical_council_trigger.
Activities (2)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.