CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

can_hold_ecumenical_council_trigger

can_hold_ecumenical_council_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 159 (3 lines). No parameters.

can_hold_ecumenical_council_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 159 of its file. It takes no parameters: can_hold_ecumenical_council_trigger = yes (or no). The game's script calls it in 3 places, among them Ecumenical Council (activity), The Investiture Council (activity) and pam_valid_investiture_council_host_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Their religion is Christianity

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
can_hold_ecumenical_council_trigger = {
	religion = religion:christianity_religion
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_hold_ecumenical_council_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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