Scripted trigger · The Northern Lords files
can_have_trial_by_combat_trigger
can_have_trial_by_combat_trigger = yesgame/common/scripted_triggers/01_fp1_scripted_triggers.txt, line 200 (5 lines). No parameters.
can_have_trial_by_combat_trigger is a scripted trigger in Crusader Kings III, in the The Northern Lords files, written at line 200 of its file. It takes no parameters: can_have_trial_by_combat_trigger = yes (or no). The game's script calls it in 1 place, among them Trial-by-Combat (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (5 lines of game script)
can_have_trial_by_combat_trigger = {
# First, evaluate culture to trim down our potentials list.
scope:puppet_or_actor = { basic_can_have_trial_by_combat_trigger = yes }
scope:recipient = { basic_can_have_trial_by_combat_trigger = yes }
}As written in game/common/scripted_triggers/01_fp1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_trial_by_combat_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/01_fp1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.