Scripted trigger
can_have_concubines_trigger
can_have_concubines_trigger = { CHAR = … }game/common/scripted_triggers/00_marriage_triggers.txt, line 604 (8 lines). Parameters: $CHAR$.
can_have_concubines_trigger is a scripted trigger in Crusader Kings III, written at line 604 of its file. A call passes 1 parameter: CHAR. The game's script calls it in 8 places, among them Kowtow to China (decision), Pay Tribute to … (decision) and Pay Tribute to Dar al-Islam (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
can_have_concubines_trigger = {
$CHAR$ ?= {
custom_tooltip = {
text = can_have_concubines_name_tt
allowed_more_concubines = yes
}
}
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_concubines_trigger.
Decisions (6)
Character interactions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.