Scripted trigger
can_have_children_with
can_have_children_with = { CHARACTER = … }game/common/scripted_triggers/00_marriage_triggers.txt, line 66 (3 lines). Parameters: $CHARACTER$.
can_have_children_with is a scripted trigger in Crusader Kings III, written at line 66 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 7 places, among them ai_make_concubine_interaction (interaction), Offer Concubine (interaction) and Select Concubine Tribute (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
can_have_children_with = {
sex_opposite_of = $CHARACTER$ # Only opposite sex since for now
}As written in game/common/scripted_triggers/00_marriage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_children_with.
Character interactions (3)
- ai_make_concubine_interaction
- Offer Concubine
- Select Concubine Tribute
Story cycles (1)
- story_adventurer_ai
On actions (the game's own hooks) (1)
- five_year_everyone_pulse
Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.