Scripted trigger
can_have_agent_bodyguard_trigger
can_have_agent_bodyguard_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 779 (1 lines). No parameters.
can_have_agent_bodyguard_trigger is a scripted trigger in Crusader Kings III, written at line 779 of its file. It takes no parameters: can_have_agent_bodyguard_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (1 line of game script)
can_have_agent_bodyguard_trigger = { always = yes }As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.