Scripted trigger
can_have_acclamation_succession_law_trigger
can_have_acclamation_succession_law_trigger = yesgame/common/scripted_triggers/00_law_triggers.txt, line 644 (9 lines). No parameters.
can_have_acclamation_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 644 of its file. It takes no parameters: can_have_acclamation_succession_law_trigger = yes (or no). The game's script calls it in 2 places, among them Acclamation Succession (law) and can_keep_acclamation_succession_law_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_law_triggers.txt.
What it checks
- Is an Independent Ruler
- they has administrative government mechanic
- Their government does not have the government has merit flag
- Their government is not Ritsuryō
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
can_have_acclamation_succession_law_trigger = {
has_ep3_dlc_trigger = yes
top_liege = this
government_has_mechanic = administrative
NOR = {
government_has_flag = government_has_merit
government_has_flag = government_is_japan_administrative
}
}As written in game/common/scripted_triggers/00_law_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_have_acclamation_succession_law_trigger.
Laws (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_law_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.