CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_get_non_epidemic_disease_trigger

can_get_non_epidemic_disease_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 17 (3 lines). No parameters.

can_get_non_epidemic_disease_trigger is a scripted trigger in Crusader Kings III, written at line 17 of its file. It takes no parameters: can_get_non_epidemic_disease_trigger = yes (or no). The game's script calls it in 1 place, among them can_contract_disease_trait_scope_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

  • Has none of the traits: Ill, Pneumonia, Great Pox, Leper, Gout Ridden, Consumption, Cancer, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Holy Fire

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
can_get_non_epidemic_disease_trigger = { #Diseases shouldn't stack. Don't add a non-epidemic disease if you have another, unless that disease is lover's pox
	NOT = { has_trait_with_flag = blocks_getting_non_epidemic_disease }
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_get_non_epidemic_disease_trigger.

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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