Scripted trigger
can_get_non_epidemic_disease_trigger
can_get_non_epidemic_disease_trigger = yesgame/common/scripted_triggers/20_health_triggers.txt, line 17 (3 lines). No parameters.
can_get_non_epidemic_disease_trigger is a scripted trigger in Crusader Kings III, written at line 17 of its file. It takes no parameters: can_get_non_epidemic_disease_trigger = yes (or no). The game's script calls it in 1 place, among them can_contract_disease_trait_scope_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
can_get_non_epidemic_disease_trigger = { #Diseases shouldn't stack. Don't add a non-epidemic disease if you have another, unless that disease is lover's pox
NOT = { has_trait_with_flag = blocks_getting_non_epidemic_disease }
}As written in game/common/scripted_triggers/20_health_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_get_non_epidemic_disease_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.