CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_change_partition_succession_law_trigger

can_change_partition_succession_law_trigger = yes

game/common/scripted_triggers/00_legal_triggers.txt, line 123 (18 lines). No parameters.

can_change_partition_succession_law_trigger is a scripted trigger in Crusader Kings III, written at line 123 of its file. It takes no parameters: can_change_partition_succession_law_trigger = yes (or no). The game's script calls it in 3 places, among them Confederate Partition (law), High Partition (law) and Partition (law). Patch 1.20.1.2, from game/common/scripted_triggers/00_legal_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
can_change_partition_succession_law_trigger = {
	custom_description = {
		text = "has_law_allowing_partition_succession_law_change"
		OR = {
			has_realm_law_flag = can_change_partition_succession_laws
			has_realm_law_flag = can_change_succession_laws
		}
	}
	custom_description = {
		text = "no_powerful_vassal_with_negative_opinion"
		NOT = {
			any_vassal = {
				is_powerful_vassal = yes
				opposes_succession_law_change_trigger = yes
			}
		}
	}
}

As written in game/common/scripted_triggers/00_legal_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_change_partition_succession_law_trigger.

Source: game/common/scripted_triggers/00_legal_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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