CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_become_reincarnation_trigger

can_become_reincarnation_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 1384 (10 lines). No parameters.

can_become_reincarnation_trigger is a scripted trigger in Crusader Kings III, written at line 1384 of its file. It takes no parameters: can_become_reincarnation_trigger = yes (or no). The game's script calls it in 4 places, among them birth.8001 (event), court_maintenance.0003 (event) and The Spitting Image (event child_personality.9900). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

The comment above it in the file

REINCARNATION###

What it checks

  • Their rite: The rite has the tenet Reincarnation
  • Any parent:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
can_become_reincarnation_trigger = {
	save_temporary_scope_as = reincarnated_child
	rite = {
		rite_has_tenet = tenet_reincarnation
	}
	any_parent = {
		is_playable_character = yes
		faith = scope:reincarnated_child.faith
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_become_reincarnation_trigger.

Scripted triggers (1)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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