Scripted trigger
can_become_reincarnation_trigger
can_become_reincarnation_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 1384 (10 lines). No parameters.
can_become_reincarnation_trigger is a scripted trigger in Crusader Kings III, written at line 1384 of its file. It takes no parameters: can_become_reincarnation_trigger = yes (or no). The game's script calls it in 4 places, among them birth.8001 (event), court_maintenance.0003 (event) and The Spitting Image (event child_personality.9900). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
REINCARNATION###
What it checks
- Their rite: The rite has the tenet Reincarnation
- Any parent:
is_playable_character = yes- Their faith is the same as that of reincarnated child
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
can_become_reincarnation_trigger = {
save_temporary_scope_as = reincarnated_child
rite = {
rite_has_tenet = tenet_reincarnation
}
any_parent = {
is_playable_character = yes
faith = scope:reincarnated_child.faith
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_become_reincarnation_trigger.
Events (3)
- birth.8001
- court_maintenance.0003
- The Spitting Image
child_personality.9900
Scripted triggers (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.