CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_become_leader_of_faction_trigger

can_become_leader_of_faction_trigger = yes

game/common/scripted_triggers/00_faction_triggers.txt, line 273 (21 lines). No parameters.

can_become_leader_of_faction_trigger is a scripted trigger in Crusader Kings III, written at line 273 of its file. It takes no parameters: can_become_leader_of_faction_trigger = yes (or no). The game's script calls it in 8 places, among them Ceremonial Claimant Faction (factions), Claimant Faction (factions) and Dissolution Faction (factions). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

The comment above it in the file

Japanese Faction Triggers #

What it checks

  • is_playable_character = yes
  • If government uses Blocs:
    • One of these

      • Is not a member of a Confederation
      • or

        house.house_confederation.leading_house.house_head ?= this
      • or

        All of these

        • house.house_confederation.leading_house.house_head ?= { tgp_is_ceremonial_liege_trigger = yes }
        • joined_faction.faction_leader ?= { is_leading_faction_type = restore_ceremonial_liege_faction }
      • or

        NOT = { exists = joined_faction.faction_leader }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
can_become_leader_of_faction_trigger = {
	is_playable_character = yes
	trigger_if = {
		limit = {
			government_has_flag = government_has_house_blocs
		}
		OR = {
			is_confederation_member = no
			house.house_confederation.leading_house.house_head ?= this
			AND = {
				house.house_confederation.leading_house.house_head ?= {
					tgp_is_ceremonial_liege_trigger = yes
				}
				joined_faction.faction_leader ?= {
					is_leading_faction_type = restore_ceremonial_liege_faction
				}
			}
			NOT = { exists = joined_faction.faction_leader }
		}
	}
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_become_leader_of_faction_trigger.

Factions (8)

  • Ceremonial Claimant Faction
  • Claimant Faction
  • Dissolution Faction
  • Imperial Policy Faction
  • Independence Faction
  • Install Ruling Regent Faction
2 more
  • Liberty Faction
  • Restore Ceremonial Monarch Faction

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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