Scripted trigger
can_be_vizier_councillor_trigger
can_be_vizier_councillor_trigger = { COUNCIL_OWNER = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 228 (13 lines). Parameters: $COUNCIL_OWNER$.
can_be_vizier_councillor_trigger is a scripted trigger in Crusader Kings III, written at line 228 of its file. A call passes 1 parameter: COUNCIL_OWNER. The game's script calls it in 1 place, among them Confidant (council positions). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (13 lines of game script)
can_be_vizier_councillor_trigger = {
can_be_councillor_basics_trigger = yes
save_temporary_scope_as = confidant
$COUNCIL_OWNER$ = {
OR = {
scope:confidant = diarch
any_consort = {
scope:confidant = this
}
}
}
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_vizier_councillor_trigger.
Council positions (1)
- Confidant
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.