CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_vizier_councillor_trigger

can_be_vizier_councillor_trigger = { COUNCIL_OWNER = … }

game/common/scripted_triggers/00_councillor_triggers.txt, line 228 (13 lines). Parameters: $COUNCIL_OWNER$.

can_be_vizier_councillor_trigger is a scripted trigger in Crusader Kings III, written at line 228 of its file. A call passes 1 parameter: COUNCIL_OWNER. The game's script calls it in 1 place, among them Confidant (council positions). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (13 lines of game script)
can_be_vizier_councillor_trigger = {
	can_be_councillor_basics_trigger = yes
	save_temporary_scope_as = confidant

	$COUNCIL_OWNER$ = {
		OR = {
			scope:confidant = diarch
			any_consort = {
				scope:confidant = this
			}
		}
	}
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_vizier_councillor_trigger.

Council positions (1)

  • Confidant

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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