Scripted trigger
can_be_reclusive
can_be_reclusive = yesgame/common/scripted_triggers/00_stress_triggers.txt, line 150 (11 lines). No parameters.
can_be_reclusive is a scripted trigger in Crusader Kings III, written at line 150 of its file. It takes no parameters: can_be_reclusive = yes (or no). The game's script calls it in 15 places, among them Mental Break: Domain of Debauchery (event stress_threshold.3421), Mental Break: Endless Toil (event stress_threshold.1504) and Mental Break: Estranged Authority (event stress_threshold.2331). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
can_be_reclusive = { # Must have a fitting personality or lifestyle
NOT = { has_trait = reclusive }
OR = {
has_trait = shy
has_trait = lazy
has_trait = paranoid
has_trait = craven
has_trait = cynical
has_trait = just # Does this make sense here?
}
}As written in game/common/scripted_triggers/00_stress_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_reclusive.
Events (14)
- Mental Break: Domain of Debauchery
stress_threshold.3421 - Mental Break: Endless Toil
stress_threshold.1504 - Mental Break: Estranged Authority
stress_threshold.2331 - Mental Break: I am Unworthy!
stress_threshold.3411 - Mental Break: Impostor!
stress_threshold.1721 - Mental Break: Improprietous Remarks
stress_threshold.2351
8 more
- Mental Break: No Time for Myself
stress_threshold.1731 - Mental Break: Nothing Matters
stress_threshold.1501 - Mental Break: Shirked Duty
stress_threshold.2341 - Mental Break: Shooting the Messenger
stress_threshold.3401 - Mental Break: Spinning Thoughts
stress_threshold.1601 - Mental Break: Swirling Emotions
stress_threshold.1602 - Mental Break: Too Busy
stress_threshold.1711 - Mental Break: Wanton Desires
stress_threshold.1011
Scripted effects inside an event file (1)
- stress_threshold_fallback_event_select_options_effect
Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.