CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_profligate

can_be_profligate = yes

game/common/scripted_triggers/00_stress_triggers.txt, line 190 (10 lines). No parameters.

can_be_profligate is a scripted trigger in Crusader Kings III, written at line 190 of its file. It takes no parameters: can_be_profligate = yes (or no). The game's script calls it in 15 places, among them Mental Break: Befuddled by … (event stress_threshold.2321), Mental Break: Coming Home to Roost (event stress_threshold.1701) and Mental Break: Domain of Debauchery (event stress_threshold.3421). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
can_be_profligate = { # Must have a fitting personality or lifestyle
	NOT = { has_trait = profligate }
	OR = {
		has_trait = greedy
		has_trait = ambitious
		has_trait = arbitrary
		has_trait = gregarious
		has_trait = cynical
	}
}

As written in game/common/scripted_triggers/00_stress_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_profligate.

Events (14)

8 more

Scripted effects inside an event file (1)

  • stress_threshold_fallback_event_select_options_effect

Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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