CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_be_offered_as_concubine_to_character_trigger

can_be_offered_as_concubine_to_character_trigger = { CHARACTER = … GIVER = … }

game/common/scripted_triggers/00_marriage_triggers.txt, line 293 (38 lines). Parameters: $CHARACTER$, $GIVER$.

can_be_offered_as_concubine_to_character_trigger is a scripted trigger in Crusader Kings III, written at line 293 of its file. A call passes 2 parameters: CHARACTER and GIVER. The game's script calls it in 4 places, among them Exact Tribute (interaction), Offer Concubine (interaction) and Select Concubine Tribute (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

  • Is available (an adult, not a ruler)
  • If

    • NOT = { is_imprisoned_by = $GIVER$ }

    Then

    • Is not married
    • Is not betrothed
    • is_diarch = no
    • One of these

      • Not: Is Concubine
      • or

        is_concubine_of = $GIVER$
    • number_of_concubines = 0
  • If

    • is_imprisoned_by = $GIVER$
    • Is married

    Then

    • NOT = { is_spouse_of = $CHARACTER$ }
    • NOT = { is_spouse_of = $GIVER$ }
  • NOT = { is_concubine_of = $CHARACTER$ }
  • Is not Leasing holdings from their Liege
  • could_marry_character_trigger = { CHARACTER = $CHARACTER$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
can_be_offered_as_concubine_to_character_trigger = {
	is_available_quick = {
		adult = yes
		ruler = no
		advanced_ruler = no
	}
	trigger_if = {
		limit = {
			NOT = { is_imprisoned_by = $GIVER$ }
		}
		is_married = no
		is_betrothed = no
		is_diarch = no
		OR = {
			is_concubine = no
			is_concubine_of = $GIVER$
		}
		number_of_concubines = 0
	}
	trigger_if = {
		limit = {
			is_imprisoned_by = $GIVER$
			is_married = yes
		}
		NOR = {
			is_spouse_of = $CHARACTER$
			is_spouse_of = $GIVER$
		}
	}
	NOR = {
		is_concubine_of = $CHARACTER$
		has_character_flag = has_been_offered_as_concubine
	}
	NOT = {
		is_theocratic_lessee = yes
	}
	could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_be_offered_as_concubine_to_character_trigger.

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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