Scripted trigger
can_be_hashishiyah
can_be_hashishiyah = yesgame/common/scripted_triggers/00_stress_triggers.txt, line 95 (37 lines). No parameters.
can_be_hashishiyah is a scripted trigger in Crusader Kings III, written at line 95 of its file. It takes no parameters: can_be_hashishiyah = yes (or no). The game's script calls it in 30 places, among them A Delightful Treat (event ach_coronation.0027), A Meeting of Houses (event ep2_wedding.3400) and Growing Debauchery (event court_yearly.1000). Patch 1.20.1.2, from game/common/scripted_triggers/00_stress_triggers.txt.
What it checks
- Is an Adult
- Does not have the Trait: Drunkard
- Does not have the Trait: Hashishiyah
- Does not have the Trait: Temperate
One of these
- Their faith:
religion_tag = islam_religion
or
All of these
One of these
- Their capital province:
save_temporary_scope_as = my_home_province
or
Their liege’s capital province:save_temporary_scope_as = my_home_province
- Their capital province:
scope:my_home_province:- Is not in the Europe region
- Is not in the East Asia region
- Their faith:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
can_be_hashishiyah = {
is_adult = yes
NOR = { # Cannot be Temperate or already have a Substance Abuse trait.
has_trait = drunkard
has_trait = hashishiyah
has_trait = temperate
}
NAND = { # Cannot be Zealous if faith views hashish as sinful
rite = { trait_is_sin_rite = hashishiyah }
has_trait = zealous
}
OR = {
# Muslims always have access to Hashish...
faith = {
religion_tag = islam_religion
}
# Otherwise you must not be located in Europe (where Hashish was relatively unknown until modern times.)
AND = {
OR = {
capital_province ?= {
save_temporary_scope_as = my_home_province
}
liege.capital_province ?= {
save_temporary_scope_as = my_home_province
}
}
scope:my_home_province = {
NOR = {
geographical_region = world_europe
geographical_region = world_asia
}
}
}
}
}As written in game/common/scripted_triggers/00_stress_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_be_hashishiyah.
Events (25)
- A Delightful Treat
ach_coronation.0027 - A Meeting of Houses
ep2_wedding.3400 - Growing Debauchery
court_yearly.1000 - inspiration_system.1101
- Mental Break: Befuddled by …
stress_threshold.2321 - Mental Break: Coming Home to Roost
stress_threshold.1701
19 more
- Mental Break: Dark Thoughts
stress_threshold.1001 - Mental Break: Domain of Debauchery
stress_threshold.3421 - Mental Break: Endless Toil
stress_threshold.1504 - Mental Break: Estranged Authority
stress_threshold.2331 - Mental Break: Growing Needs
stress_threshold.2301 - Mental Break: Haunted by the Past
stress_threshold.2311 - Mental Break: I am Unworthy!
stress_threshold.3411 - Mental Break: Impostor!
stress_threshold.1721 - Mental Break: Improprietous Remarks
stress_threshold.2351 - Mental Break: No Time for Myself
stress_threshold.1731 - Mental Break: Shirked Duty
stress_threshold.2341 - Mental Break: Shooting the Messenger
stress_threshold.3401 - Mental Break: Spinning Thoughts
stress_threshold.1601 - Mental Break: Swirling Emotions
stress_threshold.1602 - Mental Break: Too Busy
stress_threshold.1711 - Mental Break: Torrential Grief
stress_threshold_special.1001 - Mental Break: Unwelcome
stress_threshold.2101 - The Beautiful Game: Drinks Break
yearly.7032 - Your Highness
host_dinner_events.1009
Scripted effects inside an event file (1)
- stress_threshold_fallback_event_select_options_effect
Scripted triggers inside an event file (2)
- court_1000_valid_child
- court_1001_valid_debaucher
Scripted effects (1)
Scripted character templates (1)
- location_pilgrim_template
Source: game/common/scripted_triggers/00_stress_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.